﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WastedMechanics.CharState
{
    public class CharStateClimbNothing : CharStateClimb
    {
        public CharStateClimbNothing(Character chr)
            : base(chr,
            "JumpClimb",
            "Falling",
            "ClimbHigh")
        {
        }       

        public override CharState  GetIdleState()
        {
            return new CharStateIdleNothing(Character);
        }
    }
}
